Basic procedure of the game


The game has two fundamentally different variants, assigning different roles to the participants.
Variant 1 : Each participant identifies himself with a practice of his or her own choice at the beginning of the game, and the player needs to find a landscape that ‘adopts’ him or her. In this variant, each landscape has the same number of practices that there are persons in the team. In this process, the practice needs to fit the landscape characteristics as well as the other participants’ choice. When this variant is played, the participants can decide to change landscape (when several landscapes are available) or try to trade cards at the help desk. Trading rules can be developed.
Variant 2 : Each participant is part of a community that gets a set of random starting practices. As a team, they need to use their practices and any other resources improve the livelihoods of the allocated landscape. Collectively, they decide which practice need to be exchanged, and for what new ones. In this variant, there is a fixed amount of practices for each landscape independent of the number of participants in a team.
Variant 1 leads to a more dynamic game especially if there are many participants (more than 50 persons). I It allows participants to identify with a practice, rather with with him or herself. This allows breaking the hierarchical relationships that might rule behavior between participants and help to gives everyone an equal voice. Variant 2 is preferred when there are fewer participants (20-30); it ensures that enough cards are in circulation. Variant 1 is much more about trade-offs and individuals advocating for specific practices while variant 2 is more about collective behavior.

Nonetheless, the steps of the game remain similar and are the following.

What
Who
1
Introduce the game, the objective and the general rule
Facilitator
2
Describe the landscape
Facilitator
3
Describe the specific rule
Facilitator
4
Introduce the “ help desk” and the “landscape managers”
Facilitator
5
Send people to the “help desk” (variant 1) to select ones personal practice card or to the “landscape managers” (variant 2) that hand out the set of practice card for the group.
Facilitator
6
Ask people to amend the card (depending on the objective of the game
Facilitator
7
Start discussing
Landscape manager
8
Hand out innovation and intervention cards when needed
Landscape manager
9
Perform exchange with other landscapes and help desk given the rules
Participant, help desk
10
Ends the discussions and proceeds toward reporting
Facilitator
11
Feedback from the different groups
Participants, landscape manager
112
Scoring
Depends on the rule